Each time the player is killed, the number of bombs they carry is reset to 1. The good ending, however, is reached only through the hard mode (for the most part).Ĭontra III introduced the ability to carry more than 1 gun (2 in this game), as well as carry smart bombs that can be set off at will. The difficulty determines various gameplay factors, such as the strength, numbers and aggressiveness of enemies and the speed of their attacks. The player can choose between 3 difficulty settings (easy, normal or hard) and select the starting number of lives (3, 5 or 7). As the plot outlines that Red Falcon has already inflicted mass destruction on a city, the music fits the demolished locations. One of the side-view stages involves using a jet bike and also battling in the air.įeaturing a strong soundtrack, Contra III strays from the catchy, upbeat themes of its predecessors to a more cinematic and apocalyptic score. Contra III features 6 stagess, 4 in side-view and 2 in overhead-view. However, bosses now require more damage to defeat in this mode. Making the experience even better is the retaining of the simultaneous 2 player mode of play. The first 16-bit home console entry, it increases the action and difficulty from its Nintendo predecessors. It made drastic changes and introduced several conventions that have been used in almost all future Contra games. Marking the transition from 8 to 16 bit for home consoles, Contra III: The Alien Wars is a major milestone in the series. Native Platform: Arcade (Nintendo Super System)*
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