![]() ![]() ![]() ![]() That would be a successor to the whole genre. What i would like to see is a game as detailed as "Wreckfest" to have open world structure and weaponized combat. They had tracks that almost felt like open world. They lacked the weapons and abilities but they had the driving model right. It had comparable graphics because of the long deserted natural enviroments for not putting much weight on the GPU.Īlso The first two of the "Motorstorm" series had pretty much everything right. Excitebike 64 Race, perform tricks, play mini-games and more in this updated motocross classic Legend of Zelda: Majoras Mask Save Termina from impending doom in this sequel to the Ocarina of Time Paper Mario Bowser has stolen Peach again, but this time Mario must also save imprisoned Star Spirits. Vigilante 8 is one good example from the past. There we have really nice car combat game like "Mario Cart" on one end of the spectrum and bunch of others that are stuck between. If it is a vehice, it should behave like one. Most of the time ,it does not stop people from comparing them to traditional racer games which puts them at a disadvantage on graphical parity.ĭriving a speedy car is a beefy task on it s own, adding rockets and terrain features to that does not help either so most games tend to dump down the handling complexity to make it "playable" which result in V8 engined cars behave like GO-karts. They look similar to car racing games and have to include action elements and open space to differentiate themselves which tanks the total graphical budget. Car combat genre is a troubled one, very hard to pull off imo. ![]()
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